}
void
-fw3_print_default_chains(enum fw3_table table, enum fw3_family family,
- bool reload, struct fw3_state *state)
+fw3_print_default_chains(struct fw3_state *state, enum fw3_family family,
+ enum fw3_table table, bool reload)
{
bool rv;
struct fw3_defaults *defs = &state->defaults;
}
void
-fw3_print_default_head_rules(enum fw3_table table, enum fw3_family family,
- bool reload, struct fw3_state *state)
+fw3_print_default_head_rules(struct fw3_state *state, enum fw3_family family,
+ enum fw3_table table, bool reload)
{
int i;
struct fw3_defaults *defs = &state->defaults;
}
void
-fw3_print_default_tail_rules(enum fw3_table table, enum fw3_family family,
- bool reload, struct fw3_state *state)
+fw3_print_default_tail_rules(struct fw3_state *state, enum fw3_family family,
+ enum fw3_table table, bool reload)
{
struct fw3_defaults *defs = &state->defaults;
}
void
-fw3_flush_rules(enum fw3_table table, enum fw3_family family,
- bool pass2, bool reload, struct fw3_state *state)
+fw3_flush_rules(struct fw3_state *state, enum fw3_family family,
+ enum fw3_table table, bool reload, bool pass2)
{
struct fw3_defaults *defs = &state->defaults;
uint32_t custom_mask = ~0;