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Consolidate and unify argument order for functions
[project/firewall3.git]
/
zones.h
diff --git
a/zones.h
b/zones.h
index
bda96ab
..
63ed3a5
100644
(file)
--- a/
zones.h
+++ b/
zones.h
@@
-27,16
+27,16
@@
struct fw3_zone * fw3_alloc_zone(void);
void fw3_load_zones(struct fw3_state *state, struct uci_package *p);
void fw3_load_zones(struct fw3_state *state, struct uci_package *p);
-void fw3_print_zone_chains(
enum fw3_table tabl
e, enum fw3_family family,
-
bool reload, struct fw3_state *state
);
+void fw3_print_zone_chains(
struct fw3_state *stat
e, enum fw3_family family,
+
enum fw3_table table, bool reload
);
-void fw3_print_zone_rules(
enum fw3_table tabl
e, enum fw3_family family,
-
bool reload, struct fw3_state *state
);
+void fw3_print_zone_rules(
struct fw3_state *stat
e, enum fw3_family family,
+
enum fw3_table table, bool reload
);
-void fw3_flush_zones(
enum fw3_table tabl
e, enum fw3_family family,
-
bool pass2, bool reload, struct fw3_state *state
);
+void fw3_flush_zones(
struct fw3_state *stat
e, enum fw3_family family,
+
enum fw3_table table, bool reload, bool pass2
);
-void fw3_hotplug_zones(
bool add, struct fw3_state *state
);
+void fw3_hotplug_zones(
struct fw3_state *state, bool add
);
struct fw3_zone * fw3_lookup_zone(struct fw3_state *state, const char *name,
bool running);
struct fw3_zone * fw3_lookup_zone(struct fw3_state *state, const char *name,
bool running);