fd and timeout lua object has a __gc method in its metatable. After the object
is freed and the another new object use the same reference in __uloop_cb and
__uloop_fds, the new object will be freed by the old __gc of the old object
when garbag collecting.
Signed-off-by: Xiongfei(Alex) Guo <xfguo@credosemi.com>
static int ul_timer_free(lua_State *L)
{
struct lua_uloop_timeout *tout = lua_touserdata(L, 1);
static int ul_timer_free(lua_State *L)
{
struct lua_uloop_timeout *tout = lua_touserdata(L, 1);
uloop_timeout_cancel(&tout->t);
uloop_timeout_cancel(&tout->t);
+
+ /* obj.__index.__gc = nil , make sure executing only once*/
+ lua_getfield(L, -1, "__index");
+ lua_pushstring(L, "__gc");
+ lua_pushnil(L);
+ lua_settable(L, -3);
+
lua_getglobal(state, "__uloop_cb");
luaL_unref(state, -1, tout->r);
lua_getglobal(state, "__uloop_cb");
luaL_unref(state, -1, tout->r);
/* push events */
lua_pushinteger(state, events);
/* push events */
lua_pushinteger(state, events);
static int ul_ufd_delete(lua_State *L)
{
struct lua_uloop_fd *ufd = lua_touserdata(L, 1);
static int ul_ufd_delete(lua_State *L)
{
struct lua_uloop_fd *ufd = lua_touserdata(L, 1);
uloop_fd_delete(&ufd->fd);
uloop_fd_delete(&ufd->fd);
+ /* obj.__index.__gc = nil , make sure executing only once*/
+ lua_getfield(L, -1, "__index");
+ lua_pushstring(L, "__gc");
+ lua_pushnil(L);
+ lua_settable(L, -3);
+
lua_getglobal(state, "__uloop_cb");
luaL_unref(state, -1, ufd->r);
lua_remove(state, -1);
lua_getglobal(state, "__uloop_cb");
luaL_unref(state, -1, ufd->r);
lua_remove(state, -1);
+static int ul_end(lua_State *L)
+{
+ uloop_end();
+ return 1;
+}
+
static luaL_reg uloop_func[] = {
{"init", ul_init},
{"run", ul_run},
{"timer", ul_timer},
{"process", ul_process},
{"fd_add", ul_ufd_add},
static luaL_reg uloop_func[] = {
{"init", ul_init},
{"run", ul_run},
{"timer", ul_timer},
{"process", ul_process},
{"fd_add", ul_ufd_add},