int uloop_process_add(struct uloop_process *p);
int uloop_process_delete(struct uloop_process *p);
+bool uloop_cancelling(void);
+
static inline void uloop_end(void)
{
uloop_cancelled = true;
}
int uloop_init(void);
-int uloop_run(void);
+int uloop_run_timeout(int timeout);
+static inline int uloop_run(void)
+{
+ return uloop_run_timeout(-1);
+}
void uloop_done(void);
#endif