static bool
family_loaded(struct fw3_state *state, enum fw3_family family)
{
- return hasbit(state->defaults.has_flag, family_flag(family));
+ return hasbit(state->defaults.flags, family_flag(family));
}
static void
family_set(struct fw3_state *state, enum fw3_family family, bool set)
{
if (set)
- setbit(state->defaults.has_flag, family_flag(family));
+ setbit(state->defaults.flags, family_flag(family));
else
- delbit(state->defaults.has_flag, family_flag(family));
+ delbit(state->defaults.flags, family_flag(family));
}
static int