#include "ubusmsg.h"
#include "ubus_common.h"
+struct ubus_context;
struct ubus_msg_src;
struct ubus_object;
struct ubus_request;
struct ubus_request_data;
-typedef void (*ubus_handler_t)(struct ubus_object *obj,
- struct ubus_request_data *req,
- const char *method, struct blob_attr *msg);
+typedef int (*ubus_handler_t)(struct ubus_context *ctx, struct ubus_object *obj,
+ struct ubus_request_data *req,
+ const char *method, struct blob_attr *msg);
typedef void (*ubus_data_handler_t)(struct ubus_request *req,
int type, struct blob_attr *msg);
typedef void (*ubus_complete_handler_t)(struct ubus_request *req, int ret);
const struct ubus_signature *signature;
};
+struct ubus_method {
+ const char *name;
+ ubus_handler_t handler;
+};
+
struct ubus_object {
struct avl_node avl;
const char *path;
struct ubus_object_type *type;
+
+ const struct ubus_method *methods;
+ int n_methods;
};
struct ubus_context {
uint32_t local_id;
uint32_t request_seq;
+ void (*connection_lost)(struct ubus_context *ctx);
+
struct {
struct ubus_msghdr hdr;
char data[UBUS_MAX_MSGLEN - sizeof(struct ubus_msghdr)];
uint32_t peer;
uint32_t seq;
+ ubus_data_handler_t raw_data_cb;
ubus_data_handler_t data_cb;
ubus_complete_handler_t complete_cb;
/* make an object visible to remote connections */
int ubus_publish(struct ubus_context *ctx, struct ubus_object *obj);
-
+/* send a reply to an incoming object method call */
+int ubus_send_reply(struct ubus_context *ctx, struct ubus_request_data *req,
+ struct blob_attr *msg);