/* * Copyright (c) 2007, Cameron Rich * * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * * Redistributions of source code must retain the above copyright notice, * this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright notice, * this list of conditions and the following disclaimer in the documentation * and/or other materials provided with the distribution. * * Neither the name of the axTLS project nor the names of its contributors * may be used to endorse or promote products derived from this software * without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ /** * A wrapper around the unmanaged interface to give a semi-decent C# API */ using System; using System.Runtime.InteropServices; using System.Net.Sockets; /** * @defgroup csharp_api C# API. * * Ensure that the appropriate Dispose() methods are called when finished with * various objects - otherwise memory leaks will result. * @{ */ namespace axTLS { /** * @class SSL * @ingroup csharp_api * @brief A representation of an SSL connection. */ public class SSL { public IntPtr m_ssl; /**< A pointer to the real SSL type */ /** * @brief Store the reference to an SSL context. * @param ip [in] A reference to an SSL object. */ public SSL(IntPtr ip) { m_ssl = ip; } /** * @brief Free any used resources on this connection. * * A "Close Notify" message is sent on this connection (if possible). * It is up to the application to close the socket. */ public void Dispose() { axtls.ssl_free(m_ssl); } /** * @brief Return the result of a handshake. * @return SSL_OK if the handshake is complete and ok. * @see ssl.h for the error code list. */ public int HandshakeStatus() { return axtls.ssl_handshake_status(m_ssl); } /** * @brief Return the SSL cipher id. * @return The cipher id which is one of: * - SSL_AES128_SHA (0x2f) * - SSL_AES256_SHA (0x35) * - SSL_RC4_128_SHA (0x05) * - SSL_RC4_128_MD5 (0x04) */ public byte GetCipherId() { return axtls.ssl_get_cipher_id(m_ssl); } /** * @brief Get the session id for a handshake. * * This will be a 32 byte sequence and is available after the first * handshaking messages are sent. * @return The session id as a 32 byte sequence. * @note A SSLv23 handshake may have only 16 valid bytes. */ public byte[] GetSessionId() { IntPtr ptr = axtls.ssl_get_session_id(m_ssl); byte sess_id_size = axtls.ssl_get_session_id_size(m_ssl); byte[] result = new byte[sess_id_size]; Marshal.Copy(ptr, result, 0, sess_id_size); return result; } /** * @brief Retrieve an X.509 distinguished name component. * * When a handshake is complete and a certificate has been exchanged, * then the details of the remote certificate can be retrieved. * * This will usually be used by a client to check that the server's * common name matches the URL. * * A full handshake needs to occur for this call to work. * * @param component [in] one of: * - SSL_X509_CERT_COMMON_NAME * - SSL_X509_CERT_ORGANIZATION * - SSL_X509_CERT_ORGANIZATIONAL_NAME * - SSL_X509_CA_CERT_COMMON_NAME * - SSL_X509_CA_CERT_ORGANIZATION * - SSL_X509_CA_CERT_ORGANIZATIONAL_NAME * @return The appropriate string (or null if not defined) */ public string GetCertificateDN(int component) { return axtls.ssl_get_cert_dn(m_ssl, component); } } /** * @class SSLUtil * @ingroup csharp_api * @brief Some global helper functions. */ public class SSLUtil { /** * @brief Return the build mode of the axTLS project. * @return The build mode is one of: * - SSL_BUILD_SERVER_ONLY * - SSL_BUILD_ENABLE_VERIFICATION * - SSL_BUILD_ENABLE_CLIENT * - SSL_BUILD_FULL_MODE */ public static int BuildMode() { return axtls.ssl_get_config(axtls.SSL_BUILD_MODE); } /** * @brief Return the number of chained certificates that the * client/server supports. * @return The number of supported server certificates. */ public static int MaxCerts() { return axtls.ssl_get_config(axtls.SSL_MAX_CERT_CFG_OFFSET); } /** * @brief Return the number of CA certificates that the client/server * supports. * @return The number of supported CA certificates. */ public static int MaxCACerts() { return axtls.ssl_get_config(axtls.SSL_MAX_CA_CERT_CFG_OFFSET); } /** * @brief Indicate if PEM is supported. * @return true if PEM supported. */ public static bool HasPEM() { return axtls.ssl_get_config(axtls.SSL_HAS_PEM) > 0 ? true : false; } /** * @brief Display the text string of the error. * @param error_code [in] The integer error code. */ public static void DisplayError(int error_code) { axtls.ssl_display_error(error_code); } /** * @brief Return the version of the axTLS project. */ public static string Version() { return axtls.ssl_version(); } } /** * @class SSLCTX * @ingroup csharp_api * @brief A base object for SSLServer/SSLClient. */ public class SSLCTX { /** * @brief A reference to the real client/server context. */ protected IntPtr m_ctx; /** * @brief Establish a new client/server context. * * This function is called before any client/server SSL connections are * made. If multiple threads are used, then each thread will have its * own SSLCTX context. Any number of connections may be made with a * single context. * * Each new connection will use the this context's private key and * certificate chain. If a different certificate chain is required, * then a different context needs to be be used. * * @param options [in] Any particular options. At present the options * supported are: * - SSL_SERVER_VERIFY_LATER (client only): Don't stop a handshake if * the server authentication fails. The certificate can be * authenticated later with a call to VerifyCert(). * - SSL_CLIENT_AUTHENTICATION (server only): Enforce client * authentication i.e. each handshake will include a "certificate * request" message from the server. * - SSL_DISPLAY_BYTES (full mode build only): Display the byte * sequences during the handshake. * - SSL_DISPLAY_STATES (full mode build only): Display the state * changes during the handshake. * - SSL_DISPLAY_CERTS (full mode build only): Display the * certificates that are passed during a handshake. * - SSL_DISPLAY_RSA (full mode build only): Display the RSA key * details that are passed during a handshake. * @param num_sessions [in] The number of sessions to be used for * session caching. If this value is 0, then there is no session * caching. * @return A client/server context. */ protected SSLCTX(uint options, int num_sessions) { m_ctx = axtls.ssl_ctx_new(options, num_sessions); } /** * @brief Remove a client/server context. * * Frees any used resources used by this context. Each connection will * be sent a "Close Notify" alert (if possible). */ public void Dispose() { axtls.ssl_ctx_free(m_ctx); } /** * @brief Read the SSL data stream. * @param ssl [in] An SSL object reference. * @param in_data [out] After a successful read, the decrypted data * will be here. It will be null otherwise. * @return The number of decrypted bytes: * - if > 0, then the handshaking is complete and we are returning the * number of decrypted bytes. * - SSL_OK if the handshaking stage is successful (but not yet * complete). * - < 0 if an error. * @see ssl.h for the error code list. * @note Use in_data before doing any successive ssl calls. */ public int Read(SSL ssl, out byte[] in_data) { IntPtr ptr = IntPtr.Zero; int ret = axtls.ssl_read(ssl.m_ssl, ref ptr); if (ret > axtls.SSL_OK) { in_data = new byte[ret]; Marshal.Copy(ptr, in_data, 0, ret); } else { in_data = null; } return ret; } /** * @brief Write to the SSL data stream. * @param ssl [in] An SSL obect reference. * @param out_data [in] The data to be written * @return The number of bytes sent, or if < 0 if an error. * @see ssl.h for the error code list. */ public int Write(SSL ssl, byte[] out_data) { return axtls.ssl_write(ssl.m_ssl, out_data, out_data.Length); } /** * @brief Write to the SSL data stream. * @param ssl [in] An SSL obect reference. * @param out_data [in] The data to be written * @param out_len [in] The number of bytes to be written * @return The number of bytes sent, or if < 0 if an error. * @see ssl.h for the error code list. */ public int Write(SSL ssl, byte[] out_data, int out_len) { return axtls.ssl_write(ssl.m_ssl, out_data, out_len); } /** * @brief Find an ssl object based on a Socket reference. * * Goes through the list of SSL objects maintained in a client/server * context to look for a socket match. * @param s [in] A reference to a Socket object. * @return A reference to the SSL object. Returns null if the object * could not be found. */ public SSL Find(Socket s) { int client_fd = s.Handle.ToInt32(); return new SSL(axtls. ssl_find(m_ctx, client_fd)); } /** * @brief Authenticate a received certificate. * * This call is usually made by a client after a handshake is complete * and the context is in SSL_SERVER_VERIFY_LATER mode. * @param ssl [in] An SSL object reference. * @return SSL_OK if the certificate is verified. */ public int VerifyCert(SSL ssl) { return axtls.ssl_verify_cert(ssl.m_ssl); } /** * @brief Force the client to perform its handshake again. * * For a client this involves sending another "client hello" message. * For the server is means sending a "hello request" message. * * This is a blocking call on the client (until the handshake * completes). * @param ssl [in] An SSL object reference. * @return SSL_OK if renegotiation instantiation was ok */ public int Renegotiate(SSL ssl) { return axtls.ssl_renegotiate(ssl.m_ssl); } /** * @brief Load a file into memory that is in binary DER or ASCII PEM * format. * * These are temporary objects that are used to load private keys, * certificates etc into memory. * @param obj_type [in] The format of the file. Can be one of: * - SSL_OBJ_X509_CERT (no password required) * - SSL_OBJ_X509_CACERT (no password required) * - SSL_OBJ_RSA_KEY (AES128/AES256 PEM encryption supported) * - SSL_OBJ_P8 (RC4-128 encrypted data supported) * - SSL_OBJ_P12 (RC4-128 encrypted data supported) * * PEM files are automatically detected (if supported). * @param filename [in] The location of a file in DER/PEM format. * @param password [in] The password used. Can be null if not required. * @return SSL_OK if all ok */ public int ObjLoad(int obj_type, string filename, string password) { return axtls.ssl_obj_load(m_ctx, obj_type, filename, password); } /** * @brief Transfer binary data into the object loader. * * These are temporary objects that are used to load private keys, * certificates etc into memory. * @param obj_type [in] The format of the memory data. * @param data [in] The binary data to be loaded. * @param len [in] The amount of data to be loaded. * @param password [in] The password used. Can be null if not required. * @return SSL_OK if all ok */ public int ObjLoad(int obj_type, byte[] data, int len, string password) { return axtls.ssl_obj_memory_load(m_ctx, obj_type, data, len, password); } } /** * @class SSLServer * @ingroup csharp_api * @brief The server context. * * All server connections are started within a server context. */ public class SSLServer : SSLCTX { /** * @brief Start a new server context. * * @see SSLCTX for details. */ public SSLServer(uint options, int num_sessions) : base(options, num_sessions) {} /** * @brief Establish a new SSL connection to an SSL client. * * It is up to the application to establish the initial socket * connection. * * Call Dispose() when the connection is to be removed. * @param s [in] A reference to a Socket object. * @return An SSL object reference. */ public SSL Connect(Socket s) { int client_fd = s.Handle.ToInt32(); return new SSL(axtls.ssl_server_new(m_ctx, client_fd)); } } /** * @class SSLClient * @ingroup csharp_api * @brief The client context. * * All client connections are started within a client context. */ public class SSLClient : SSLCTX { /** * @brief Start a new client context. * * @see SSLCTX for details. */ public SSLClient(uint options, int num_sessions) : base(options, num_sessions) {} /** * @brief Establish a new SSL connection to an SSL server. * * It is up to the application to establish the initial socket * connection. * * This is a blocking call - it will finish when the handshake is * complete (or has failed). * * Call Dispose() when the connection is to be removed. * @param s [in] A reference to a Socket object. * @param session_id [in] A 32 byte session id for session resumption. * This can be null if no session resumption is not required. * @return An SSL object reference. Use SSL.handshakeStatus() to check * if a handshake succeeded. */ public SSL Connect(Socket s, byte[] session_id) { int client_fd = s.Handle.ToInt32(); byte sess_id_size = (byte)(session_id != null ? session_id.Length : 0); return new SSL(axtls.ssl_client_new(m_ctx, client_fd, session_id, sess_id_size)); } } } /** @} */