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Keep all basic chains on reload and only flush them, this allows user rules to jump...
[project/firewall3.git]
/
zones.h
diff --git
a/zones.h
b/zones.h
index
57e42df
..
cf5ce3c
100644
(file)
--- a/
zones.h
+++ b/
zones.h
@@
-20,20
+20,36
@@
#define __FW3_ZONES_H
#include "options.h"
#define __FW3_ZONES_H
#include "options.h"
+#include "iptables.h"
+
+/* 32 - sizeof("postrouting_") - sizeof("_rule") - sizeof("\0") */
+#define FW3_ZONE_MAXNAMELEN 14
+
+extern const struct fw3_option fw3_zone_opts[];
+
+struct fw3_zone * fw3_alloc_zone(void);
void fw3_load_zones(struct fw3_state *state, struct uci_package *p);
void fw3_load_zones(struct fw3_state *state, struct uci_package *p);
-void fw3_print_zone_chains(
enum fw3_table table, enum fw3_family family
,
- struct fw3_state *state);
+void fw3_print_zone_chains(
struct fw3_ipt_handle *handle
,
+ struct fw3_state *state
, bool reload
);
-void fw3_print_zone_rules(
enum fw3_table table, enum fw3_family family
,
- struct fw3_state *state);
+void fw3_print_zone_rules(
struct fw3_ipt_handle *handle
,
+ struct fw3_state *state
, bool reload
);
-void fw3_flush_zones(enum fw3_table table, enum fw3_family family,
- bool pass2, struct list_head *statefile);
+void fw3_flush_zones(struct fw3_ipt_handle *handle, struct fw3_state *state,
+ bool reload);
+
+void fw3_hotplug_zones(struct fw3_state *state, bool add);
struct fw3_zone * fw3_lookup_zone(struct fw3_state *state, const char *name);
struct fw3_zone * fw3_lookup_zone(struct fw3_state *state, const char *name);
-void fw3_free_zone(struct fw3_zone *zone);
+struct list_head * fw3_resolve_zone_addresses(struct fw3_zone *zone);
+
+#define fw3_free_zone(zone) \
+ fw3_free_object(zone, fw3_zone_opts)
+
+#define fw3_to_src_target(t) \
+ (FW3_FLAG_SRC_ACCEPT - FW3_FLAG_ACCEPT + t)
#endif
#endif