struct fw3_state *state);
void fw3_flush_zones(enum fw3_table table, enum fw3_family family,
- bool pass2, struct fw3_state *state);
+ bool pass2, bool reload, struct fw3_state *state);
struct fw3_zone * fw3_lookup_zone(struct fw3_state *state, const char *name,
bool running);
+#define fw3_to_src_target(t) \
+ (FW3_TARGET_SRC_ACCEPT - FW3_TARGET_ACCEPT + t)
+
#define fw3_free_zone(zone) \
fw3_free_object(zone, fw3_zone_opts)