free(obj);
}
+void
+fw3_free_list(struct list_head *head)
+{
+ struct list_head *entry, *tmp;
+
+ if (!head)
+ return;
+
+ list_for_each_safe(entry, tmp, head)
+ {
+ list_del(entry);
+ free(entry);
+ }
+
+ free(head);
+}
bool
fw3_hotplug(bool add, void *zone, void *device)